Sharon Youth Robotics Association

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Meeting the "Hangin'-A-Round" FIRST Vex Challenge for 2006-7

Some ideas to get you started . . .

"Offense" - examine how to get points (high score wins the round).

  • Placing a softball in the your low corner goal yields one point each.

  • Placing a softball in either of your high goals yields three point each.

  • Having the doubling ball on your side of the alliance line (or more on your side than not) doubles your ball score.

  • High score at the end of the 20 second autonomous period yields a ten point bonus.

  • Parking your robot on the rotating platform at the end of the operator-controlled period yields five points.

  • Hanging your robot off the bar on the rotating platform at the end of the autonomous period yields fifteen points.

  • Scores are figured after objects come to rest, not at the instant the round ends.  If the doubling ball is rolling, if a hanging robot sags down to the platform, scores will be figured once movement stops.

  • Each round won earns two Qualifying Points (one for a tie), and Ranking Points in the amount of the losing alliances score.  Ranking Points differentiate between teams with the same number of wins.  "Winning Big" actually decreases Ranking Points.

Robot design issues:

  • Scoring into the lower goal is easier than the high goals, as balls can be pushed into it.

  • Any chassis can be used for a "pusherbot" (from a "Squarebot" to an 18x18x18" "Maxbot").

  • Designs that carry balls internally may give better control.

  • Chassis designs for robots meant to park or hang must be able to climb onto the platform - ground clearance, speed, torque and wheel size will all be factors.

  • Chassis designs for robots meant to score in the high goal (24") must be wide enough to be stable, and center of gravity must be considered!

  • 18x18x18" robot dimensions are a starting condition - the robot can expand beyond this in action - important if you want to score a high (24") goal!

Control of the doubling ball is important - particularly at the end of the autonomous and operator-controlled periods (when scores are determined).

Cooperation between alliance partners is crucial - field coaches must coordinate!

"Defense" - Examine how to minimize the score of the opposing alliance.

  • Robots can end up pushing each other - torque and traction are critical.

  • Balls can be "de-scored" - practical for low goals

  • Obstructing the movement of robots in the opposing alliance can be critical - scoring balls into the goals, possession of the doubling ball and bonuses for parking or hanging can all depend on free movement on the field.

  • Removing the doubling ball from the field could be a wise tactic - if it's possession by the opposing alliance is the only way your alliance could lose, for example.


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